Tenerezza

AP-001 [41500001]
  • Status
    Playable

    This title is playable, with minor issues.

  • Last Tested
    Dec 28, 2025
    Reported by Discord user: mrarthur7097#0
    created_at: 1766880579
    xbe_cert_title_id: 1095761921
    xbe_headers_sha256: b4d19766e54ba177d142600143681096ee450857591f6dfd9151c09b08a092ab
    xemu_version: 0.8.128
    xemu_branch: master
    xemu_commit: 289e4db0bd6f2c7077ac6c923c46f0a7eec454d5
    xemu_date: Sat Dec 27 20:39:58 UTC 2025
    os_platform: Linux
    os_version: Bazzite
    cpu: AMD Ryzen 7 5700X 8-Core Processor             
    gl_vendor: NVIDIA Corporation
    gl_renderer: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2
    gl_version: 4.0.0 NVIDIA 580.95.05
    gl_shading_language_version: 4.00 NVIDIA via Cg compiler
    compat_rating: Playable
    compat_comments: Intro's / Cutscenes:
    Intro's Fmv stutter on vulkan and freeze during playback on both renders.
    Sound:
    fine
    
    Performance / Gameplay:
    Mostly locked 30 but some cases before on opengl can tank 25 to 15 fps in main hub area seems to be random didn't occur on vulkan. 15fps drop occurs after the 2nd witch boss fights with falling tiles when talking to the mayor with town people. Doesn’t occur during gameplay so not the end of the world.
    Had one crash after freeze bug cutscenes when going back on the world map to go to the next area. I don't know if it is related to that hardware bug but I couldn't reproduce it again so don't know if it is an assertion or not. 
    
    Graphics:
    The text for health seems to be wrong at the start of the game says you have 10 more health than should have then caused damage calculations to be wrong. Menuing shows the correct number.
    
    Playable, managed to complete the game, can't retest previous issue as lost my save states but probably occurs on hardware. 
    _id: 69507543a50d128b22888d39
    provided_by_discord_id: 272363174253297664
    provided_by_discord_name: mrarthur7097#0
    

Known Issues