
Spider-Man 2
AV-043 [4156002b]
Status
PlayableThis title is playable, with minor issues.
Last Tested
Oct 7, 2025Reported by Discord user: commenter25#0
created_at: 1759875397 xbe_cert_title_id: 1096155179 xbe_headers_sha256: a422cf0ad1c7a015965bec06d7e06862f13921c211fc981e7acb165123e31b61 xemu_version: 0.8.106 xemu_branch: master xemu_commit: 1973482781c120ceae88e2e0d89fa522b35b9639 xemu_date: Fri Oct 3 02:37:28 AM UTC 2025 os_platform: Linux os_version: Freedesktop SDK 25.08 (Flatpak runtime) cpu: AMD Ryzen 5 7600 6-Core Processor gl_vendor: AMD gl_renderer: AMD Radeon RX 6600 (radeonsi, navi23, LLVM 21.1.1, DRM 3.64, 6.16.9-200.fc42.x86_64) gl_version: 4.6 (Core Profile) Mesa 25.2.2 (git-22ded5f256) gl_shading_language_version: 4.60 compat_rating: Playable compat_comments: Played up to after meeting Harry and MJ, and did some random encounters. Z-fighting issues in previous reports appear to be gone regardless of resolution or backend. No graphical differences spotted between OpenGL and Vulkan. Both OpenGL and Vulkan locked to the 30fps cap, with occasional very brief dips to 26, probably from loading. Vulkan generally felt smoother and seemed to dip less, but that may be placebo. Couldn't find a 60fps patch for this game. No audio issues, except for some world sounds and especially combat sounds being tinny and quiet compared to real hardware. Disabling HRTF filtering in the audio debug menu seems to fix this. _id: 68e59146960c18635606579f provided_by_discord_id: 246880114011406336 provided_by_discord_name: commenter25#0
Known Issues
Vulkan: Broken Texture Filtering on some games
#1833Issue last updated Jan 1, 2025.
Spider-Man 2 - Graphical Issues (Steam Deck)
#1374Issue last updated May 24, 2025.
Meta: Performance Issues
#1098Issue last updated Aug 29, 2025.
Meta : Z Fighting
#1020Issue last updated Oct 15, 2025.
Meta: Audio Issues
#904Issue last updated Aug 24, 2025.
Conker Live Reloaded Z-fighting issues when upscaling
#575Issue last updated May 26, 2025.
