Spider-Man 2

AV-043 [4156002b]
  • Status
    Playable

    This title is playable, with minor issues.

  • Last Tested
    Oct 7, 2025
    Reported by Discord user: commenter25#0
    created_at: 1759875397
    xbe_cert_title_id: 1096155179
    xbe_headers_sha256: a422cf0ad1c7a015965bec06d7e06862f13921c211fc981e7acb165123e31b61
    xemu_version: 0.8.106
    xemu_branch: master
    xemu_commit: 1973482781c120ceae88e2e0d89fa522b35b9639
    xemu_date: Fri Oct  3 02:37:28 AM UTC 2025
    os_platform: Linux
    os_version: Freedesktop SDK 25.08 (Flatpak runtime)
    cpu: AMD Ryzen 5 7600 6-Core Processor              
    gl_vendor: AMD
    gl_renderer: AMD Radeon RX 6600 (radeonsi, navi23, LLVM 21.1.1, DRM 3.64, 6.16.9-200.fc42.x86_64)
    gl_version: 4.6 (Core Profile) Mesa 25.2.2 (git-22ded5f256)
    gl_shading_language_version: 4.60
    compat_rating: Playable
    compat_comments: Played up to after meeting Harry and MJ, and did some random encounters.
    
    Z-fighting issues in previous reports appear to be gone regardless of resolution or backend. No graphical differences spotted between OpenGL and Vulkan.
    
    Both OpenGL and Vulkan locked to the 30fps cap, with occasional very brief dips to 26, probably from loading. Vulkan generally felt smoother and seemed to dip less, but that may be placebo. Couldn't find a 60fps patch for this game.
    
    No audio issues, except for some world sounds and especially combat sounds being tinny and quiet compared to real hardware. Disabling HRTF filtering in the audio debug menu seems to fix this.
    _id: 68e59146960c18635606579f
    provided_by_discord_id: 246880114011406336
    provided_by_discord_name: commenter25#0
    

Known Issues