Digimon World X
This title starts, but may crash or have significant issues.
Last TestedJan 14, 2022
Reported by Discord user: アニラ#6428
created_at: 1642141624 xbe_cert_title_id: 1111556098 xbe_headers_sha256: 26707b72784c348b5fa7c450474b839103edd6b36b8577a39a329fe1fcd57992 xemu_version: 0.6.2-51-g3fd15218c7 xemu_branch: master xemu_commit: 3fd15218c76cedd89496db637c7ef5369ef35a63 xemu_date: Thu Jan 13 02:53:36 UTC 2022 os_platform: Windows os_version: Windows cpu: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz gl_vendor: NVIDIA Corporation gl_renderer: NVIDIA GeForce GTX 1070/PCIe/SSE2 gl_version: 4.0.0 NVIDIA 497.09 gl_shading_language_version: 4.00 NVIDIA via Cg compiler compat_rating: Starts compat_comments: Intro FMV plays acceptably. Will now go in-game but does not hit intended framerate (15-25 FPS instead of 60). Main menu runs at full speed. Most lighting effects appear to be intact, but shadows do not work as intended. They do not appear under actors and will instead be found floating around the maps when walking. Many dialogue boxes do not appear as intended, with blocks replacing letters or grainy pictures of the Xbox controller buttons appearing instead. There is no consistency to this. Some boxes appear to be perfect and some are not. Audio appears to play perfectly. Xemu will immediately crash with an "Assertion Failed!" error when going past 1x rendering scale when attempting to go in or while in-game. Oddly, this does not appear to affect the main menu. File /hw/xbox/nv2a/pgraph.c at line 5147 Expression: surface -> pitch >= (surface -> width * surface -> fmt.bytes_per_pixel) Error cannot be ignored, retrying will terminate Xemu. Game is 'playable', but low framerate and bad text makes gameplay hard _id: 61e117b959c821456ca24210 provided_by_discord_id: 357539684471013377 provided_by_discord_name: アニラ#6428