Capcom Classics Collection Vol. 1

CC-024 [43430018]
  • Status

    This title starts, but may crash or have significant issues.

  • Last Tested
    Jun 7, 2022
    Reported by Discord user: MRArthur#7097
    created_at: 1654560487
    xbe_cert_title_id: 1128464408
    xbe_headers_sha256: 6106d73d6b330ad5bd55cf2d668c763c9906614039db1f48dfa547a2cfe2ea14
    xemu_version: 0.7.28
    xemu_branch: master
    xemu_commit: 176b574403e0f4a08bfb1f8ab58e0f819a45cf81
    xemu_date: Fri Jun  3 21:40:57 UTC 2022
    os_platform: Windows
    os_version: Windows
    cpu: AMD Ryzen 5 2600 Six-Core Processor            
    gl_vendor: NVIDIA Corporation
    gl_renderer: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2
    gl_version: 4.0.0 NVIDIA 512.95
    gl_shading_language_version: 4.00 NVIDIA via Cg compiler
    compat_rating: Starts
    compat_comments: Intro's / Cutscenes:
    One FMV's in extras runs fine
    The sound is fine.
    Performance / Gameplay:
    *1943: The Battle of Midway30fps(60fps)
    *1943 Kai30fps(60fps)
    Bionic Commando 60fps locked
    *Exed Exes 30fps(60fps)
    Final Fight 60fps locked
    Forgotten Worlds 60fps locked on drop to 40 for a second
    *Ghosts 'n Goblins40fps
    *Ghouls 'n Ghosts40fps
    Legendary Wing 60fps locked
    pirate Ship Higemaru 40fps
    Section Z 60fps locked
    SonSon 50fps
    Street Fighter II: The World Warrior 30fps(60fps)
    Street Fighter II: Champion Edition30fps(60fps)
    Street Fighter II: Hyper Fighting 30fps(60fps)
    Super Ghouls 'n Ghosts (SNES)30fps(60fps)
    Trojan 60fps locked
    Vulgus 30fps(60fps)
    The issues I could find is menus have Texture Sampling Misalignment in menus and some game have sprite misilingment causing graphical glitches*
    _id: 629e96e85cca27d8a7346c23
    provided_by_discord_id: 272363174253297664
    provided_by_discord_name: MRArthur#7097

Known Issues