The Lord of the Rings: The Third Age

EA-095 [4541005f]
  • Status

    This title starts, but may crash or have significant issues.

  • Last Tested
    May 30, 2021
    Reported by Discord user: TheBrainninja#6473
    created_at: 1622350174
    xbe_cert_title_id: 1161887839
    xbe_headers_sha256: 5db6177e47916b881b2b60ae6ac74daa7a39a819c80cce7005e0a68449272bcd
    xemu_version: 0.5.2-21-gf72f9be767
    xemu_branch: master
    xemu_commit: f72f9be767408203b38b406ca7b75d46562e13e7
    xemu_date: Tue May 25 07:06:21 UTC 2021
    os_platform: Windows
    os_version: Windows
    cpu: AMD Ryzen 7 5800X 8-Core Processor             
    gl_vendor: NVIDIA Corporation
    gl_renderer: NVIDIA GeForce GTX 1070/PCIe/SSE2
    gl_version: 4.0.0 NVIDIA 466.47
    gl_shading_language_version: 4.00 NVIDIA via Cg compiler
    compat_rating: Starts
    compat_comments: Started a new game, saw enough within five minutes (but played for a little longer to get a better picture). Also loaded up an old save of mine from original hardware for comparison.
    Upon starting it, first thing is that from basically the company logos, the render window is shifted about 20% to the right. This holds true in the menus, where text is misaligned with boxes (and completely invisible on the save loading screen), to in-engine cutscenes that have ghostly artifacts of every object where it SHOULD be framed.
    Wildly varying performance, from 17fps all the way up to 60. Battle screens run well, exploration runs...poorly. In-engine cutscenes (not battle-gameplay like summon animations) have A/V sync issues, with videos running at maybe 60% speed (and choppy), but audio running at full speed and just pausing until the video catches up to trigger the next line.
    When I loaded up a save further on in the game (couldn't tell how far, since the text was invisible) it cropped the window.
    _id: 60b3195e45b2d99d304e95d4
    provided_by_discord_id: 285090007427842058
    provided_by_discord_name: TheBrainninja#6473

Known Issues