The Lord of the Rings: The Third Age
EA-095 [4541005f]

Status
StartsThis title starts, but may crash or have significant issues.
Last Tested
May 30, 2021Reported by Discord user: TheBrainninja#6473
created_at: 1622350174 xbe_cert_title_id: 1161887839 xbe_headers_sha256: 5db6177e47916b881b2b60ae6ac74daa7a39a819c80cce7005e0a68449272bcd xemu_version: 0.5.2-21-gf72f9be767 xemu_branch: master xemu_commit: f72f9be767408203b38b406ca7b75d46562e13e7 xemu_date: Tue May 25 07:06:21 UTC 2021 os_platform: Windows os_version: Windows cpu: AMD Ryzen 7 5800X 8-Core Processor gl_vendor: NVIDIA Corporation gl_renderer: NVIDIA GeForce GTX 1070/PCIe/SSE2 gl_version: 4.0.0 NVIDIA 466.47 gl_shading_language_version: 4.00 NVIDIA via Cg compiler compat_rating: Starts compat_comments: Started a new game, saw enough within five minutes (but played for a little longer to get a better picture). Also loaded up an old save of mine from original hardware for comparison. Upon starting it, first thing is that from basically the company logos, the render window is shifted about 20% to the right. This holds true in the menus, where text is misaligned with boxes (and completely invisible on the save loading screen), to in-engine cutscenes that have ghostly artifacts of every object where it SHOULD be framed. Wildly varying performance, from 17fps all the way up to 60. Battle screens run well, exploration runs...poorly. In-engine cutscenes (not battle-gameplay like summon animations) have A/V sync issues, with videos running at maybe 60% speed (and choppy), but audio running at full speed and just pausing until the video catches up to trigger the next line. When I loaded up a save further on in the game (couldn't tell how far, since the text was invisible) it cropped the window. Unplayable. _id: 60b3195e45b2d99d304e95d4 provided_by_discord_id: 285090007427842058 provided_by_discord_name: TheBrainninja#6473