Otogi 2: Immortal Warriors
This title starts, but may crash or have significant issues.
Last TestedApr 14, 2022
Reported by Discord user: No3rdImpactPlz#5072
created_at: 1649898847 xbe_cert_title_id: 1179844612 xbe_headers_sha256: 019aed0519b9f050cdaf98c1085f08ce9704fd4ef92b80b951072f804f2501c9 xemu_version: 0.6.2-90-g6f507c80af xemu_branch: master xemu_commit: 6f507c80af546e0f5d316622d20f78820423ce6e xemu_date: Wed Mar 23 05:08:03 UTC 2022 os_platform: Linux os_version: Ubuntu 20.04.4 LTS cpu: Intel(R) Core(TM) i5-7400T CPU @ 2.40GHz gl_vendor: Intel gl_renderer: Mesa Intel(R) HD Graphics 630 (KBL GT2) gl_version: 4.6 (Core Profile) Mesa 21.2.6 gl_shading_language_version: 4.60 compat_rating: Starts compat_comments: The menus still run at a playable frame rate, however the intro stage and some other stages, as well as all the monsters in them, and all of the 6 main characters, still remain untextured. However, some stages have nearly fully textured environments. The only thing missing tends to be the skybox. The stage select screen also is mostly untextured, only showing a splintering stream of water and some ponds along the way and the text describing the levels and stats. _id: 6257755fdec1e9e6df87cd6e provided_by_discord_id: 650530029817692162 provided_by_discord_name: No3rdImpactPlz#5072