
Godzilla: Destroy All Monsters Melee
IG-057 [49470039]
Status
PlayableThis title is playable, with minor issues.
Last Tested
Dec 7, 2025Reported by Discord user: mrarthur7097#0
created_at: 1765149474 xbe_cert_title_id: 1229389881 xbe_headers_sha256: 01bd7def41e29b2577b2121388a1fd9760b9ebb70ecc5cde5783b8a2da431bd1 xemu_version: 0.8.118 xemu_branch: master xemu_commit: eb8e4519edcc150e8bc6cbe1d2186f852e9c919a xemu_date: Sat Nov 29 20:59:39 UTC 2025 os_platform: Linux os_version: Bazzite cpu: AMD Ryzen 7 5700X 8-Core Processor gl_vendor: NVIDIA Corporation gl_renderer: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 gl_version: 4.0.0 NVIDIA 580.95.05 gl_shading_language_version: 4.00 NVIDIA via Cg compiler compat_rating: Playable compat_comments: Intro's / Cutscenes: ----------------------- Fmv's are fine Sound: ----------------------- Fine Performance / Gameplay: ----------------------- The range from 60 to 30 fps uses some triple buffers but is very jarring on some maps namely monster island where there above 16 ms spike every second or 2 so the game feels very stuttery. Games have no issues when maintaining frame rate targets when performance stays at 30fps spikes don’t occur. The performance on vulkan is worse and get noticeable slowdowns on tokyo map (17 fps) using it. Graphics: ----------------------- Couldn't see any issues. Rating: ----------------------- Playable. Should be playable if using fps cap to 30 as performance spike affected my enjoyment of the game. Tested all characters + Tokyo and Settle maps. Note: Aventure mode with Rodan, Godlizilla 90's + 2000 and Destroyah have been done by Dimension PC https://www.youtube.com/watch?v=ZAvaB40VMcs&list=PL94xAYQhOo3fIisCYShnCh7WK4LVAR6sE _id: 69360b23960c186356065866 provided_by_discord_id: 272363174253297664 provided_by_discord_name: mrarthur7097#0
Known Issues
No issues have been reported for this title.
