
Unreal II: The Awakening
IG-060 [4947003c]
Status
StartsThis title starts, but may crash or have significant issues.
Last Tested
May 2, 2026Reported by Discord user: curryking3#0
created_at: 1777752303 xbe_cert_title_id: 1229389884 xbe_headers_sha256: adf8c74ddf21bc1409b5eaab7900f1fcc5eb8026b61fc5d9eeb702e1b1b9f577 xemu_version: 0.8.134 xemu_branch: xemu_commit: fc9980d2962cbec656253106ea2e121fab1e68d4 xemu_date: Thu Feb 26 02:32:08 UTC 2026 os_platform: Linux os_version: Fedora Linux 44 (KDE Plasma Desktop Edition) cpu: AMD Ryzen 7 9800X3D 8-Core Processor gl_vendor: NVIDIA Corporation gl_renderer: NVIDIA GeForce RTX 4090/PCIe/SSE2 gl_version: 4.0.0 NVIDIA 595.71.05 gl_shading_language_version: 4.00 NVIDIA via Cg compiler compat_rating: Starts compat_comments: the rendering for major geometry seems to be doing well, some elements don't seem to be working like water surface shaders seems to cause objects to disappear when they should be visible, but when looking not through the water surface shader those objects appear, there is also stuttering in this title related to enemy animations and slowdown associated with enemies animations or enemies being on screen _id: 69f658efb4a4f037bf7cbc0a provided_by_discord_id: 178535748893409281 provided_by_discord_name: curryking3#0
