Midtown Madness 3

MS-042 [4d53002a]
  • Status
    Playable

    This title is playable, with minor issues.

  • Last Tested
    Aug 6, 2025
    Reported by Discord user: mrarthur7097#0
    created_at: 1754446630
    xbe_cert_title_id: 1297285162
    xbe_headers_sha256: 095d38948e97efdd7727ddd7f6ee5d1eb36a85a388af31663e815dc2f2939769
    xemu_version: 0.8.96
    xemu_branch: master
    xemu_commit: 98a3974290618086de5132d27c8ede736f9d93ea
    xemu_date: Tue Jul 29 21:53:42 UTC 2025
    os_platform: Windows
    os_version:  22H2
    cpu: AMD Ryzen 7 5700X 8-Core Processor             
    gl_vendor: NVIDIA Corporation
    gl_renderer: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2
    gl_version: 4.0.0 NVIDIA 576.80
    gl_shading_language_version: 4.00 NVIDIA via Cg compiler
    compat_rating: Playable
    compat_comments: Intro's / Cutscenes:
    -----------------------
    Fmv’s are fine.
    
    Sound:
    -----------------------
    audio is fine
    
    Performance / Gameplay:
    -----------------------
    Performance is ok, doesn't lock to 60 fps all the time.
    
    Graphics:
    -----------------------
    Unable to upscale as it causes severe graphical issues do postprocessing effect breaking when upscaled. There is also mesh corruption in one area of Paris where Concrete Barriers ending up infront of the road do ARL instruction inaccuracies.  Perspective-correct interpolation for w-buffering pr fixed the clipping issues when being able to see-though floor in some places no longer produced. 
    
    Would need to test it more but should be playable
    
    _id: 6892bb27260b025610daa241
    provided_by_discord_id: 272363174253297664
    provided_by_discord_name: mrarthur7097#0
    

Known Issues