
Midtown Madness 3
MS-042 [4d53002a]
Status
PlayableThis title is playable, with minor issues.
Last Tested
Aug 6, 2025Reported by Discord user: mrarthur7097#0
created_at: 1754446630 xbe_cert_title_id: 1297285162 xbe_headers_sha256: 095d38948e97efdd7727ddd7f6ee5d1eb36a85a388af31663e815dc2f2939769 xemu_version: 0.8.96 xemu_branch: master xemu_commit: 98a3974290618086de5132d27c8ede736f9d93ea xemu_date: Tue Jul 29 21:53:42 UTC 2025 os_platform: Windows os_version: 22H2 cpu: AMD Ryzen 7 5700X 8-Core Processor gl_vendor: NVIDIA Corporation gl_renderer: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 gl_version: 4.0.0 NVIDIA 576.80 gl_shading_language_version: 4.00 NVIDIA via Cg compiler compat_rating: Playable compat_comments: Intro's / Cutscenes: ----------------------- Fmv’s are fine. Sound: ----------------------- audio is fine Performance / Gameplay: ----------------------- Performance is ok, doesn't lock to 60 fps all the time. Graphics: ----------------------- Unable to upscale as it causes severe graphical issues do postprocessing effect breaking when upscaled. There is also mesh corruption in one area of Paris where Concrete Barriers ending up infront of the road do ARL instruction inaccuracies. Perspective-correct interpolation for w-buffering pr fixed the clipping issues when being able to see-though floor in some places no longer produced. Would need to test it more but should be playable _id: 6892bb27260b025610daa241 provided_by_discord_id: 272363174253297664 provided_by_discord_name: mrarthur7097#0