Jockey's Road
MS-048 [4d530030]
Status
StartsThis title starts, but may crash or have significant issues.
Last Tested
Jun 4, 2022Reported by Discord user: MRArthur#7097
created_at: 1654386935 xbe_cert_title_id: 1297285168 xbe_headers_sha256: f4bb0475f1c41e92a389259c418402cd9a2be0223e5dd9db6e14cdf6ad7649fc xemu_version: 0.7.28 xemu_branch: master xemu_commit: 176b574403e0f4a08bfb1f8ab58e0f819a45cf81 xemu_date: Fri Jun 3 21:40:57 UTC 2022 os_platform: Windows os_version: Windows cpu: AMD Ryzen 5 2600 Six-Core Processor gl_vendor: NVIDIA Corporation gl_renderer: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 gl_version: 4.0.0 NVIDIA 512.95 gl_shading_language_version: 4.00 NVIDIA via Cg compiler compat_rating: Starts compat_comments: The game frame rate varies during cutscene runs at full speed but can drop to 20 fps depending on what rendering(30fps cap). During the horse races, it tends to run at full speed with no noticeable dips. The only problem I encountered was shadows rendering incorrectly in horse races. The menu works as intended. The only main issue that affects gameplay heavily was the fps in the sim/free-roaming portion of the game, which causes heavy frame dips to the mid-teens depending on the area. This only occurs at shibusawa stables, but haven't tested all locations because I have no advanced far enough in the game. Other bugs include, dynamic shadows were not rendering on the main character, the horse inspection screen, and the destination select screen backgrounds were a solid color and not semi-transparent like hw. Also The game Freezes after one of the first cutscenes. _id: 629bf0f75cca27d8a7346bfd provided_by_discord_id: 272363174253297664 provided_by_discord_name: MRArthur#7097