Jockey's Road

MS-048 [4d530030]
  • Status
    Playable

    This title is playable, with minor issues.

  • Last Tested
    Apr 11, 2021
    Reported by Discord user: MRArthur#7097
    created_at: 1618157379
    xbe_cert_title_id: 1297285168
    xbe_headers_sha256: 1e9dbe02ec05ac2442d33d74c589523681c4fbe02730965f1f3946b48760eaf8
    xemu_version: 0.5.1-2-g72b511c091
    xemu_branch: master
    xemu_commit: 72b511c091895b6ea267ad1305afd94ffe580135
    xemu_date: Wed, Mar 24, 2021 12:21:05 AM
    os_platform: Windows
    os_version: Windows
    cpu: AMD Ryzen 5 2600 Six-Core Processor            
    gl_vendor: ATI Technologies Inc.
    gl_renderer: AMD Radeon RX 5700 XT
    gl_version: 4.0.148202 Core Profile Context 21.3.2 27.20.15003.5017
    gl_shading_language_version: 4.60
    compat_rating: Playable
    compat_comments: The game frame rate varies during cutscene runs at full speed but can drop to 20 fps
    depending on what rendering(30fps cap). During the horse races, it tends to run at 
    full speed with no noticeable dips. The only problem I encountered was shadows 
    rendering incorrectly in horse races. The menu works as intended. The only main 
    issue that affects gameplay heavily was the fps in the sim/free-roaming portion of
    the game, which causes heavy frame dips to the mid-teens depending on the area.
    This only occurs at shibusawa stables, but haven't tested all locations because I 
    have no advanced far enough in the game. Other bugs include, dynamic shadows
    were not rendering on the main character, the horse inspection screen, and the
    destination select screen backgrounds were a solid color and not semi-transparent
    like hw.
    _id: 60731f43ee2c5504f6d48dd0
    provided_by_discord_id: 272363174253297664
    provided_by_discord_name: MRArthur#7097
    

Known Issues

No issues have been reported for this title.