Conker: Live & Reloaded
MS-081 [4d530051]

Status
PlayableThis title is playable, with minor issues.
Last Tested
May 16, 2022Reported by Discord user: SkylabHalo#4618
created_at: 1652675099 xbe_cert_title_id: 1297285201 xbe_headers_sha256: fb6db3a54683ee0a27ac18e424e1be12b2d31bef1ac72a452d1780b05cbcae05 xemu_version: 0.7.6 xemu_branch: master xemu_commit: aec2883c6b239cb4725d38d02f85e92df6598b67 xemu_date: Sun May 15 03:00:15 PM UTC 2022 os_platform: Linux os_version: Arch Linux cpu: AMD FX(tm)-8350 Eight-Core Processor gl_vendor: AMD gl_renderer: AMD Radeon RX 5700 XT (navi10, LLVM 13.0.1, DRM 3.44, 5.17.7-zen1-1-zen) gl_version: 4.6 (Core Profile) Mesa 22.0.3 gl_shading_language_version: 4.60 compat_rating: Playable compat_comments: Game runs with 20-30 FPS only issue is the game getting cut off with a diagonal line for almost every sprite texture _id: 6281d21c5cca27d8a7346afc provided_by_discord_id: 803736147367952414 provided_by_discord_name: SkylabHalo#4618
Known Issues
[Assertion] (index_count*vertex_size) == (pg->inline_array_length*4)
#926Issue last updated May 18, 2022.
Segfaults in Conker: Live & Reloaded
#916Issue last updated May 12, 2022.
Some games lighting effects dont render correctly.
#586Issue last updated Apr 30, 2022.
Conker Live Reloaded Z-fighting issues when upscaling
#575Issue last updated Nov 30, 2021.
Conker Live and Reloaded - Assertion Failed
#424Issue last updated Sep 6, 2021.