
Grabbed by the Ghoulies
MS-083 [4d530053]
Status
PlayableThis title is playable, with minor issues.
Last Tested
Nov 3, 2025Reported by Discord user: curryking3#0
created_at: 1762142087 xbe_cert_title_id: 1297285203 xbe_headers_sha256: 054d78736a23996fa92adf232f066f3ff08413eafe5569cc74ba229e1e706fe7 xemu_version: 0.8.111 xemu_branch: master xemu_commit: db8d27b9f4a5f04352aa240e1cb223c7d1f126ea xemu_date: Wed Oct 29 20:27:24 UTC 2025 os_platform: Windows os_version: 25H2 cpu: AMD Ryzen 7 9800X3D 8-Core Processor gl_vendor: NVIDIA Corporation gl_renderer: NVIDIA GeForce RTX 4090/PCIe/SSE2 gl_version: 4.0.0 NVIDIA 581.42 gl_shading_language_version: 4.00 NVIDIA via Cg compiler compat_rating: Playable compat_comments: during the death animation of some (all?) enemies when they become transparent and start disappearing, there is a z fighting issue where the transparency layer is moved in front of the player character or other character models and obscures them until the enemy disappearing and transparency effect goes away _id: 69082788960c1863560657b0 provided_by_discord_id: 178535748893409281 provided_by_discord_name: curryking3#0
Known Issues
Grabbed by the Ghoulies death animation goes over Player model
#2512Issue last updated Nov 4, 2025.
Grabbed by the Ghoulies: frame drops when hitting enemies
#1681Issue last updated Apr 13, 2025.
pgraph_bind_textures: Assertion `levels > 0' failed.
#1238Issue last updated Nov 5, 2025.
Meta: Audio Issues
#904Issue last updated Aug 24, 2025.
