
Halo 2
MS-100 [4d530064]
Status
PlayableThis title is playable, with minor issues.
Last Tested
Aug 27, 2025Reported by Discord user: xlelight#0
created_at: 1756329229 xbe_cert_title_id: 1297285220 xbe_headers_sha256: 41b50dd130f348b138a857f211953911c5923c96cfa7fe5dceb05118e42c925d xemu_version: 0.8.96 xemu_branch: master xemu_commit: 98a3974290618086de5132d27c8ede736f9d93ea xemu_date: Tue Jul 29 21:53:42 UTC 2025 os_platform: Windows os_version: 22H2 cpu: AMD Ryzen 5 7500F 6-Core Processor gl_vendor: NVIDIA Corporation gl_renderer: NVIDIA GeForce RTX 3050/PCIe/SSE2 gl_version: 4.0.0 NVIDIA 576.88 gl_shading_language_version: 4.00 NVIDIA via Cg compiler compat_rating: Playable compat_comments: The game plays at relatively stable framerates for my setup, at the start there was some stuttering due to shader cache but it never happened again. The game plays really well and I do not recall any crashes or significant bugs that hinder the game. The only noticeable issue was the water rendering which is presumably a regression. Overall works near perfectly for singleplayer, and multiplayer is rapidly enhancing. _id: 68af750d260b025610daa2c0 provided_by_discord_id: 1023901159347462146 provided_by_discord_name: xlelight#0
Known Issues
Halo 2 LOD fading
#2048Issue last updated May 26, 2025.
Halo 2: Water rendering issue
#2020Issue last updated Sep 21, 2025.
MTLCompilerService crash upon startup, slow performance and missing effects
#1466Issue last updated Jun 28, 2023.
Meta: Audio Issues
#904Issue last updated Aug 24, 2025.
nv2a 0x97 -> 0x1480 - 0x14fc (3D_POLYGON_STIPPLE_PATTERN?) unhandled
#715Issue last updated Sep 23, 2025.
nv2a 0x97 -> 0x147c (glEnable(GL_POLYGON_STIPPLE)?) unhandled
#705Issue last updated Sep 23, 2025.
NV_PGRAPH_TEXFILTER_SIGNED not supported
#587Issue last updated Aug 24, 2025.
Halo 2: Flickering/depth issues on Apple M1 Macs
#524Issue last updated Sep 23, 2025.
Halo 2 Game Version 1.5 softlocks at random
#290Issue last updated Dec 29, 2024.