Forza Motorsport
MS-110 [4d53006e]
Status
StartsThis title starts, but may crash or have significant issues.
Last Tested
Jun 11, 2023Reported by Discord user: mogoroth#0
created_at: 1686464946 xbe_cert_title_id: 1297285230 xbe_headers_sha256: 389a13929bb6250179480019e3c89d6851b84b7b816d8f3b086cd33386e2c4d6 xemu_version: 0.7.92 xemu_branch: master xemu_commit: d557a294feb3ecae8ec22adca0909e2d3adcc459 xemu_date: Mon Jun 5 03:28:07 UTC 2023 os_platform: Windows os_version: Windows cpu: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz gl_vendor: NVIDIA Corporation gl_renderer: NVIDIA GeForce RTX 2080/PCIe/SSE2 gl_version: 4.0.0 NVIDIA 527.37 gl_shading_language_version: 4.00 NVIDIA via Cg compiler compat_rating: Starts compat_comments: Menu works fine and the game starts. The problem occurs when going into any race with AI racers. The FPS drops below 10 making the game totally unplayable, and then usually freezes and crashes Xemu after. The audio seems to also be tied along with this in-race as it becomes crunchy and glitchy with and around the fps drops effecting the game. Seems to be mostly at the start of races or around multiple AI drivers. Once you break away from the AI drivers the FPS increases again usually up to around 30fps at best with 30 - 40 MSPF on 1x UI Scale and 1x Int Resolution. Some races such as Pacific Shipyards and environments with a lot of lighting sources seem to be the worst and will almost always instantly freeze the game and crash Xemu on start. There are also other graphical bugs like objects being visible through ground and bridges ingame causing the road at the bottom of the screen dissappear completely. Using the drivatar also doesn't seem to affect the above. _id: 648569b28f5780176e713582 provided_by_discord_id: 211993609497608194 provided_by_discord_name: mogoroth#0
Known Issues
Forza rendering regression
#1545Issue last updated Feb 5, 2024.
Boxes around decals on Forza Motorsport
#1065Issue last updated Mar 28, 2023.
Lag spikes on Forza Motorsport
#1064Issue last updated Jun 2, 2023.
nv2a 0x97 -> 0x0ae* (Unidentified) unhandled
#713Issue last updated Jul 20, 2023.
nv2a 0x97 -> 0x1d84 (Unknown?) unhandled
#711Issue last updated Jul 22, 2023.
nv2a 0x97 -> 0x1d80 (Unknown?) unhandled
#710Issue last updated Jul 18, 2023.
nv2a 0x97 -> 0x1d78 (glEnable(GL_DEPTH_CLAMP)?) unhandled
#709Issue last updated Jul 22, 2023.
nv2a 0x97 -> 0x17c4 (glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE)?) unhandled
#708Issue last updated Jul 17, 2023.
nv2a 0x97 -> 0x1710 (3D_VTXBUF_VALIDATE?) unhandled
#707Issue last updated Jul 18, 2023.
nv2a 0x97 -> 0x16bc (glEdgeFlag?) unhandled
#706Issue last updated Jul 17, 2023.
nv2a 0x97 -> 0x147c (glEnable(GL_POLYGON_STIPPLE)?) unhandled
#705Issue last updated Jul 18, 2023.
nv2a 0x97 -> 0x09fc (Unknown?) unhandled
#704Issue last updated Jul 11, 2023.
nv2a 0x97 -> 0x09f8 (Unknown?) unhandled
#702Issue last updated Jun 20, 2022.
nv2a 0x97 -> 0x03b8 (3D_SEPARATE_SPECULAR_ENABLE) unhandled
#701Issue last updated Jul 11, 2023.
nv2a 0x97 -> 0x0380 (glLineWidth?) unhandled
#698Issue last updated Jul 18, 2023.