
Forza Motorsport
MS-110 [4d53006e]
Status
PlayableThis title is playable, with minor issues.
Last Tested
Jun 19, 2026Reported by Discord user: marmatica#0
created_at: 1781900927 xbe_cert_title_id: 1297285230 xbe_headers_sha256: c6eb32ada0d00453c9048f9b19815e53368e880afb455e382bf7786896c340c9 xemu_version: 0.8.136 xemu_branch: xemu_commit: fc24584ce88f0915ad7f04775bb7712c2e3f49ee xemu_date: Mon Jun 8 05:42:55 UTC 2026 os_platform: Windows os_version: 25H2 cpu: AMD Ryzen 9 5900X 12-Core Processor gl_vendor: NVIDIA Corporation gl_renderer: NVIDIA GeForce RTX 3080/PCIe/SSE2 gl_version: 4.0.0 NVIDIA 591.86 gl_shading_language_version: 4.00 NVIDIA via Cg compiler compat_rating: Playable compat_comments: No audio issues noticed, there's a minor graphical issue with loading screens before races where they appear glitched, performance drops a lot when there are cars near each other and at some parts of tracks, completed all of career mode from start to end _id: 6a35a680b4a4f037bf7cbc18 provided_by_discord_id: 733380192424165488 provided_by_discord_name: marmatica#0
Known Issues
Forza Motorsport: glitched loading screen before the race starts
#2214Issue last updated Sep 21, 2025.
Forza Motorsport entire emulator hitching and freezing eventual crash
#1973Issue last updated Jan 17, 2026.
write_memory_raw: assertion failed: ((value & 0xFF000000) == 0)
#1319Issue last updated Dec 2, 2025.
Boxes around decals on Forza Motorsport
#1065Issue last updated May 24, 2025.
Lag spikes on Forza Motorsport
#1064Issue last updated Oct 30, 2025.
nv2a 0x97 -> 0x1d84 (NV097_SET_OCCLUDE_ZSTENCIL_EN) unhandled
#711Issue last updated Sep 23, 2025.
nv2a 0x97 -> 0x1d80 (NV097_SET_COMPRESS_ZBUFFER_EN) unhandled
#710Issue last updated Sep 23, 2025.
nv2a 0x97 -> 0x1d78 (glEnable(GL_DEPTH_CLAMP)?) unhandled
#709Issue last updated Sep 23, 2025.
nv2a 0x97 -> 0x17c4 (glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE)?) unhandled
#708Issue last updated Sep 23, 2025.
nv2a 0x97 -> 0x1710 (3D_VTXBUF_VALIDATE?) unhandled
#707Issue last updated Sep 23, 2025.
nv2a 0x97 -> 0x16bc (glEdgeFlag?) unhandled
#706Issue last updated Sep 23, 2025.
nv2a 0x97 -> 0x147c (glEnable(GL_POLYGON_STIPPLE)?) unhandled
#705Issue last updated Sep 23, 2025.
nv2a 0x97 -> 0x09fc (NV097_SET_FLAT_SHADE_OP) unhandled
#704Issue last updated Sep 23, 2025.
nv2a 0x97 -> 0x09f8 (NV097_SET_SWATH_WIDTH) unhandled
#702Issue last updated Sep 23, 2025.
nv2a 0x97 -> 0x0380 (glLineWidth?) unhandled
#698Issue last updated Sep 23, 2025.
