
Defender
MW-006 [4d570006]
Status
PlayableThis title is playable, with minor issues.
Last Tested
Feb 28, 2026Reported by Discord user: mrarthur7097#0
created_at: 1772239177 xbe_cert_title_id: 1297547270 xbe_headers_sha256: a25d21488ec12ea6e189b27f12c24d336db88fb8ce1c74bd5ed944f1117e0e06 xemu_version: 0.8.134 xemu_branch: xemu_commit: fc9980d2962cbec656253106ea2e121fab1e68d4 xemu_date: Thu Feb 26 02:32:08 UTC 2026 os_platform: Linux os_version: Bazzite cpu: AMD Ryzen 7 5700X 8-Core Processor gl_vendor: NVIDIA Corporation gl_renderer: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 gl_version: 4.0.0 NVIDIA 580.95.05 gl_shading_language_version: 4.00 NVIDIA via Cg compiler compat_rating: Playable compat_comments: Intro's / Cutscenes: ----------------------- The FMV are fine Sound: ----------------------- The sound seems to pop in and some of the audio sounds off in a way that is hard to describe . Performance / Gameplay: ----------------------- The game runs at locked 60fps until the first real mission was run in between mid 40's to 60's depending how many enemies were on screen. Seem Vulkan runs better than Opengl on this game by about 10 fps better Graphics: ----------------------- After loading screen the first frame ingame can be corrupt and doesn't match the fade in on console. Looks like Yellow Thick bar Horrontial going down full screen. Also look like a dupe frame and fade in wouldn't occur. Seem playable but havn't tested the game that much, Only beat the tutorial levels. _id: 69a2394aa50d128b22888dd6 provided_by_discord_id: 272363174253297664 provided_by_discord_name: mrarthur7097#0
