Defender

MW-006 [4d570006]
  • Status
    Playable

    This title is playable, with minor issues.

  • Last Tested
    Feb 28, 2026
    Reported by Discord user: mrarthur7097#0
    created_at: 1772239177
    xbe_cert_title_id: 1297547270
    xbe_headers_sha256: a25d21488ec12ea6e189b27f12c24d336db88fb8ce1c74bd5ed944f1117e0e06
    xemu_version: 0.8.134
    xemu_branch: 
    xemu_commit: fc9980d2962cbec656253106ea2e121fab1e68d4
    xemu_date: Thu Feb 26 02:32:08 UTC 2026
    os_platform: Linux
    os_version: Bazzite
    cpu: AMD Ryzen 7 5700X 8-Core Processor             
    gl_vendor: NVIDIA Corporation
    gl_renderer: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2
    gl_version: 4.0.0 NVIDIA 580.95.05
    gl_shading_language_version: 4.00 NVIDIA via Cg compiler
    compat_rating: Playable
    compat_comments: Intro's / Cutscenes:
    -----------------------
    The FMV are fine
    
    Sound:
    -----------------------
    The sound seems to pop in and some of the audio sounds off in a way that is hard to describe .
    
    Performance / Gameplay:
    -----------------------
    The game runs at locked 60fps until the first real mission was run in between mid 40's to 60's depending how many enemies were on screen. Seem Vulkan runs better than  Opengl on this game by about 10 fps better
    
    Graphics:
    -----------------------
    After loading screen the first frame ingame can be corrupt and doesn't match the fade in on console. Looks like Yellow Thick bar Horrontial going down full screen. Also look like a dupe frame and fade in wouldn't occur.
    
    Seem playable but havn't tested the game that much, Only beat the tutorial levels.
    _id: 69a2394aa50d128b22888dd6
    provided_by_discord_id: 272363174253297664
    provided_by_discord_name: mrarthur7097#0
    

Known Issues