Unreal Championship 2: The Liandri Conflict

MW-033 [4d570021]
  • Status
    Playable

    This title is playable, with minor issues.

  • Last Tested
    Jan 4, 2025
    Reported by Discord user: fl4kmom#0
    created_at: 1735949475
    xbe_cert_title_id: 1297547297
    xbe_headers_sha256: eb75a695ad7750cf1fd20ae33e22594dd1982659ede86f00f140d46721e75da0
    xemu_version: 0.8.5
    xemu_branch: master
    xemu_commit: 956ef0b2ebe50896b7801d4f5ea621e431d9e3ae
    xemu_date: Fri Jan  3 10:55:23 UTC 2025
    os_platform: Windows
    os_version:  22H2
    cpu: AMD Ryzen 5 3600X 6-Core Processor             
    gl_vendor: NVIDIA Corporation
    gl_renderer: NVIDIA GeForce RTX 3070/PCIe/SSE2
    gl_version: 4.0.0 NVIDIA 565.90
    gl_shading_language_version: 4.00 NVIDIA via Cg compiler
    compat_rating: Playable
    compat_comments: (Note: I went under the handle "Bonedaddy-96#6511" during my last report - my 
    system specs and settings are virtually the same as they were a year ago)
    
    As of the recent update, Unreal Championship 2 seems to run almost perfectly
    at native res, 60 fps!!! 
    
    Something I didn't note last report was that FMV cutscenes have slowdown, and thus
    the splash screens and in-game cinematics still have audio and video hitches
    
    Performance at 2x res is also fairly impressive, albeit it seems prone to crashing
    during heated matches - 4x is similar to the performance of native res during my
    last report, but is about as prone to crashing as 2x upscaling - So my
    advice is to keep the game at native res for what's essentially close to the
    performance of the Xbox One/Series X version (via backwards compatability)
    
    Overall, the game seemingly has exceeded the playability of UC1 and is near perfect
    based on playing through different game modes via Instant Action!!!
    _id: 67787ca41609ecdaaa70dadf
    provided_by_discord_id: 401144382691999756
    provided_by_discord_name: fl4kmom#0
    

Known Issues