Unreal Championship 2: The Liandri Conflict
MW-033 [4d570021]
Status
PlayableThis title is playable, with minor issues.
Last Tested
May 14, 2023Reported by Discord user: Bonedaddy-96#6511
created_at: 1684027072 xbe_cert_title_id: 1297547297 xbe_headers_sha256: eb75a695ad7750cf1fd20ae33e22594dd1982659ede86f00f140d46721e75da0 xemu_version: 0.7.88 xemu_branch: master xemu_commit: 9e1f5f2f19a8b0e880e034d455b359d426f6d386 xemu_date: Tue May 2 21:56:15 UTC 2023 os_platform: Windows os_version: Windows cpu: AMD Ryzen 5 3600X 6-Core Processor gl_vendor: NVIDIA Corporation gl_renderer: NVIDIA GeForce RTX 3070/PCIe/SSE2 gl_version: 4.0.0 NVIDIA 531.79 gl_shading_language_version: 4.00 NVIDIA via Cg compiler compat_rating: Playable compat_comments: After turning off Threaded Optimization, setting refresh rate to Application Controlled, AND setting Power Management Mode to "Prefer Maximum Performance", the game will run up to an almost consistent 54-60fps on 1-to-1 matches on the map "Fury" via Instant Action, with only some minor dips into the 40s - The higher the bot count, and the larger the map size, the more dips in performance, obviously, however it's a lot less poor than without the prior changes through the Nvidia Control Panel - Upscaling the game will also bring the framerate down substantially, with the performance dropping down to 20fps with 2x upscaling enabled - From what I've played of the campaign so far, which was from the opening tutorial to the first tourney match with Darius, the performance was a little more inconsistent, specifically during the opening tutorial in which the framerate hung around 30-45, and during the Darius fight, where the performance would rise to 60 and dip as low as 15. Overall, almost UC1 performance! _id: 646036c1f19c35ececc1841b provided_by_discord_id: 401144382691999756 provided_by_discord_name: Bonedaddy-96#6511