Unreal Championship 2: The Liandri Conflict
MW-033 [4d570021]
Status
PlayableThis title is playable, with minor issues.
Last Tested
Jan 4, 2025Reported by Discord user: fl4kmom#0
created_at: 1735949475 xbe_cert_title_id: 1297547297 xbe_headers_sha256: eb75a695ad7750cf1fd20ae33e22594dd1982659ede86f00f140d46721e75da0 xemu_version: 0.8.5 xemu_branch: master xemu_commit: 956ef0b2ebe50896b7801d4f5ea621e431d9e3ae xemu_date: Fri Jan 3 10:55:23 UTC 2025 os_platform: Windows os_version: 22H2 cpu: AMD Ryzen 5 3600X 6-Core Processor gl_vendor: NVIDIA Corporation gl_renderer: NVIDIA GeForce RTX 3070/PCIe/SSE2 gl_version: 4.0.0 NVIDIA 565.90 gl_shading_language_version: 4.00 NVIDIA via Cg compiler compat_rating: Playable compat_comments: (Note: I went under the handle "Bonedaddy-96#6511" during my last report - my system specs and settings are virtually the same as they were a year ago) As of the recent update, Unreal Championship 2 seems to run almost perfectly at native res, 60 fps!!! Something I didn't note last report was that FMV cutscenes have slowdown, and thus the splash screens and in-game cinematics still have audio and video hitches Performance at 2x res is also fairly impressive, albeit it seems prone to crashing during heated matches - 4x is similar to the performance of native res during my last report, but is about as prone to crashing as 2x upscaling - So my advice is to keep the game at native res for what's essentially close to the performance of the Xbox One/Series X version (via backwards compatability) Overall, the game seemingly has exceeded the playability of UC1 and is near perfect based on playing through different game modes via Instant Action!!! _id: 67787ca41609ecdaaa70dadf provided_by_discord_id: 401144382691999756 provided_by_discord_name: fl4kmom#0