
kill.switch
NM-011 [4e4d000b]
Status
PlayableThis title is playable, with minor issues.
Last Tested
Jan 8, 2026Reported by Discord user: mrarthur7097#0
created_at: 1767843263 xbe_cert_title_id: 1313669131 xbe_headers_sha256: a583d1721f083d34cc673519b777bad6fe6bb603de8f17b56350a7f585f4d763 xemu_version: 0.8.130 xemu_branch: master xemu_commit: a672d723b8156a5d5ea9ee7e50faa9b999535460 xemu_date: Fri Jan 2 05:22:30 UTC 2026 os_platform: Linux os_version: Bazzite cpu: AMD Ryzen 7 5700X 8-Core Processor gl_vendor: NVIDIA Corporation gl_renderer: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 gl_version: 4.0.0 NVIDIA 580.95.05 gl_shading_language_version: 4.00 NVIDIA via Cg compiler compat_rating: Playable compat_comments: Intro's / Cutscenes: ----------------------- Minor frame dip during blue cube zoom in but properly occur on hardware Sound: ----------------------- Fine Performance / Gameplay: ----------------------- Range from 60 to 40 fps depending how many enemies on screen compilation stutter happens often during start of each mission but once compiled is fine could be improved in terms of speed as pauses are a bit jarring. Graphics: ----------------------- No Issues from what I played. Seems playable once shaders are compiled, Completed 3/5 missions. _id: 695f25c0a50d128b22888d65 provided_by_discord_id: 272363174253297664 provided_by_discord_name: mrarthur7097#0
