kill.switch

NM-011 [4e4d000b]
  • Status
    Playable

    This title is playable, with minor issues.

  • Last Tested
    Jan 8, 2026
    Reported by Discord user: mrarthur7097#0
    created_at: 1767843263
    xbe_cert_title_id: 1313669131
    xbe_headers_sha256: a583d1721f083d34cc673519b777bad6fe6bb603de8f17b56350a7f585f4d763
    xemu_version: 0.8.130
    xemu_branch: master
    xemu_commit: a672d723b8156a5d5ea9ee7e50faa9b999535460
    xemu_date: Fri Jan  2 05:22:30 UTC 2026
    os_platform: Linux
    os_version: Bazzite
    cpu: AMD Ryzen 7 5700X 8-Core Processor             
    gl_vendor: NVIDIA Corporation
    gl_renderer: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2
    gl_version: 4.0.0 NVIDIA 580.95.05
    gl_shading_language_version: 4.00 NVIDIA via Cg compiler
    compat_rating: Playable
    compat_comments: Intro's / Cutscenes:
    -----------------------
    Minor frame dip during blue cube zoom in but properly occur on hardware
    
    Sound:
    -----------------------
    Fine
    
    Performance / Gameplay:
    -----------------------
    Range from 60 to 40 fps depending how many enemies on screen compilation stutter happens often during start of each mission but once compiled is fine could be improved in terms of speed as pauses are a bit jarring.
    
    Graphics:
    -----------------------
    No Issues from what I played.
    
    Seems playable once shaders are compiled, Completed 3/5 missions.
    _id: 695f25c0a50d128b22888d65
    provided_by_discord_id: 272363174253297664
    provided_by_discord_name: mrarthur7097#0
    

Known Issues