
Iron Phoenix
SA-003 [53410003]
Status
PlayableThis title is playable, with minor issues.
Last Tested
Jan 7, 2026Reported by Discord user: mrarthur7097#0
created_at: 1767748130 xbe_cert_title_id: 1396768771 xbe_headers_sha256: 4f7dc9500e3e813458d3bdf58dffa645161b199d9072d161c04ff0f37af3f90d xemu_version: 0.8.130 xemu_branch: master xemu_commit: a672d723b8156a5d5ea9ee7e50faa9b999535460 xemu_date: Fri Jan 2 05:22:30 UTC 2026 os_platform: Linux os_version: Bazzite cpu: AMD Ryzen 7 5700X 8-Core Processor gl_vendor: NVIDIA Corporation gl_renderer: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 gl_version: 4.0.0 NVIDIA 580.95.05 gl_shading_language_version: 4.00 NVIDIA via Cg compiler compat_rating: Playable compat_comments: The game ranges from 60 fps to 15 fps depending on the map and amount of players on screen. Seems cpu bound so mostly likely similar performance compared to hardware other than Thousand Bone Tomb and Castle entrance which need to be tested on hardware to know for sure. Most maps range from 60 to 40 fps (fighting lots of enemies) on 8 players unless stated otherwise. Large maps The great wall Temple Of paganism 60/50 Dragon Valley Medium Training square/Night Thousand Bone Tomb 50/40 seem to be related map itself mainly 40's could drop lower Castle entrance 60/40 when looking at castle when in castle area Apparatus Maze mostly locked 60 One room Yama Hall Night Demon Warship 60/40 when shooting the cannons. Buddha cave 60 to 15 Giant Kill with all 16 players in on place Summoning Altar 60 to 30 16 player match 1v1 The Red viper's den 60 fps performance looks mostly the same to hardware but someone would need to verify. Tested all maps offline mode. Vulkan runs slight worse didn't test upscaling. _id: 695db223a50d128b22888d5a provided_by_discord_id: 272363174253297664 provided_by_discord_name: mrarthur7097#0
