Gungriffon: Allied Strike

TC-009 [54430009]
  • Status

    This title starts, but may crash or have significant issues.

  • Last Tested
    Nov 1, 2021
    Reported by Discord user: MRArthur#7097
    created_at: 1635731372
    xbe_cert_title_id: 1413677065
    xbe_headers_sha256: aa50aa408655ab3e374d4f8841fae170abc9c2c40dc71d0c59056b3f5f7ea25d
    xemu_version: 0.6.2
    xemu_branch: master
    xemu_commit: bbcd5763e6204d6d1e109c2d19cfd794e3abf8e2
    xemu_date: Sat 30 Oct 23:09:11 UTC 2021
    os_platform: Linux
    os_version: Ubuntu 20.04.3 LTS
    cpu: Intel(R) Pentium(R) CPU 3825U @ 1.90GHz
    gl_vendor: Intel
    gl_renderer: Mesa Intel(R) HD Graphics (BDW GT1)
    gl_version: 4.6 (Core Profile) Mesa 21.0.3
    gl_shading_language_version: 4.60
    compat_rating: Starts
    compat_comments: The menus are perfect. When going into your loadout, the game does not crash on Linux. The loadout screen does affect performance. Afterwards, the intro cutscene that lags played after selecting my loadout caused a sequence break which caused screen corruption in-game(This might of been due to the dump I'm using). I restarted the game, and the cutscene didn't happen this time. Then I was able to make it in-game without the aforementioned graphical glitch other than lighting issues (it is darker than it should be). The performance is decent but too slow to be playable.
    Lastly, upscaling the game causes it to crash with this assertion:xemu: ../hw/xbox/nv2a/pgraph.c:5062: pgraph_download_surface_data_to_buffer: Assertion `surface->pitch >= (surface->width * surface->fmt.bytes_per_pixel)' failed.
    _id: 617f47acb8c09fd1493e871a
    provided_by_discord_id: 272363174253297664
    provided_by_discord_name: MRArthur#7097

Known Issues