Gungriffon: Allied Strike
This title starts, but may crash or have significant issues.
Last TestedNov 1, 2021
Reported by Discord user: MRArthur#7097
created_at: 1635731372 xbe_cert_title_id: 1413677065 xbe_headers_sha256: aa50aa408655ab3e374d4f8841fae170abc9c2c40dc71d0c59056b3f5f7ea25d xemu_version: 0.6.2 xemu_branch: master xemu_commit: bbcd5763e6204d6d1e109c2d19cfd794e3abf8e2 xemu_date: Sat 30 Oct 23:09:11 UTC 2021 os_platform: Linux os_version: Ubuntu 20.04.3 LTS cpu: Intel(R) Pentium(R) CPU 3825U @ 1.90GHz gl_vendor: Intel gl_renderer: Mesa Intel(R) HD Graphics (BDW GT1) gl_version: 4.6 (Core Profile) Mesa 21.0.3 gl_shading_language_version: 4.60 compat_rating: Starts compat_comments: The menus are perfect. When going into your loadout, the game does not crash on Linux. The loadout screen does affect performance. Afterwards, the intro cutscene that lags played after selecting my loadout caused a sequence break which caused screen corruption in-game(This might of been due to the dump I'm using). I restarted the game, and the cutscene didn't happen this time. Then I was able to make it in-game without the aforementioned graphical glitch other than lighting issues (it is darker than it should be). The performance is decent but too slow to be playable. Lastly, upscaling the game causes it to crash with this assertion:xemu: ../hw/xbox/nv2a/pgraph.c:5062: pgraph_download_surface_data_to_buffer: Assertion `surface->pitch >= (surface->width * surface->fmt.bytes_per_pixel)' failed. images:https://imgur.com/a/IbZfN3G _id: 617f47acb8c09fd1493e871a provided_by_discord_id: 272363174253297664 provided_by_discord_name: MRArthur#7097