Red Faction II

TQ-005 [54510005]
  • Status
    Playable

    This title is playable, with minor issues.

  • Last Tested
    Aug 7, 2025
    Reported by Discord user: mrarthur7097#0
    created_at: 1754588485
    xbe_cert_title_id: 1414594565
    xbe_headers_sha256: e3773e09bd4729f3da36175b1171b5f912df8901b6b918140b2e0eb065bd21d4
    xemu_version: 0.8.96
    xemu_branch: master
    xemu_commit: 98a3974290618086de5132d27c8ede736f9d93ea
    xemu_date: Tue Jul 29 21:53:42 UTC 2025
    os_platform: Windows
    os_version:  22H2
    cpu: AMD Ryzen 7 5700X 8-Core Processor             
    gl_vendor: NVIDIA Corporation
    gl_renderer: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2
    gl_version: 4.0.0 NVIDIA 576.80
    gl_shading_language_version: 4.00 NVIDIA via Cg compiler
    compat_rating: Playable
    compat_comments: Intro's / Cutscenes:
    -----------------------
    Fmv’s have visible artifacts around the border or the screen that also occurs on the main menu.
    
    Sound:
    -----------------------
    The audio seems fine.
    
    Performance / Gameplay:
    -----------------------
    Performance is locked 60 on opengl and vulkan most of the time with occasional slowdowns in some instances as you go further into the game. There are major slowdowns at the end of  level 2 when the helicopter boss fights the performance drop to 30 throughout the fight.
    
    Graphics:
    -----------------------
    There seems to be a graphical bug with the trains on 4 level where you blow up the bridge on train tracks, the train appears in front hud for a few frames when spawning in may also affect spawn timing of them.
    
    Performance could be better but didn’t affect gameplay other than the first boss fight. Tested first 6 missions / 11 missions.
    
    _id: 6894e546260b025610daa24b
    provided_by_discord_id: 272363174253297664
    provided_by_discord_name: mrarthur7097#0
    

Known Issues