
Broken Sword: The Sleeping Dragon
TQ-029 [5451001d]
Status
PlayableThis title is playable, with minor issues.
Last Tested
Nov 10, 2025Reported by Discord user: mrarthur7097#0
created_at: 1762738801 xbe_cert_title_id: 1414594589 xbe_headers_sha256: 73c93a60873d0860008955e90c0fd7f264aff4426cd9816f8e9bc4f7edb3279f xemu_version: 0.8.112 xemu_branch: master xemu_commit: 24b4b99a543bdd47c3794b61559515e9effcd4d7 xemu_date: Fri Nov 7 02:54:23 AM UTC 2025 os_platform: Linux os_version: Freedesktop SDK 25.08 (Flatpak runtime) cpu: AMD Ryzen 7 5700X 8-Core Processor gl_vendor: NVIDIA Corporation gl_renderer: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 gl_version: 4.0.0 NVIDIA 580.95.05 gl_shading_language_version: 4.00 NVIDIA via Cg compiler compat_rating: Playable compat_comments: Intro's / Cutscenes: ----------------------- This game has a flickering FMV. Setting the backend to null mitigates the issue to a certain extent. The fmv has screen tearing. Sound: ----------------------- The audio fine Performance / Gameplay: ----------------------- Performance is a locked 60 fps. Graphics: ----------------------- Shadows have a shadow rounding offset when upscaled which causes graphical issues, 1x has no issues. Upscaling also breaks the pause menu effect. Rating: ----------------------- Playable. Tested to just after the Apartment QTE with frying pan. _id: 69114272960c1863560657c4 provided_by_discord_id: 272363174253297664 provided_by_discord_name: mrarthur7097#0
Known Issues
Broken Sword: The Sleeping Dragon Upscaling break pause screen affect
#2205Issue last updated May 27, 2025.
HW rounding 0.5 offset causing graphical issue on shadows above 1x resolution
#2174Issue last updated Nov 30, 2025.
Broken Sword: The Sleeping Dragon FMV flicker
#1184Issue last updated May 24, 2025.
