
Destroy All Humans! 2
TQ-262 [54510106]
Status
PlayableThis title is playable, with minor issues.
Last Tested
Aug 13, 2025Reported by Discord user: mrarthur7097#0
created_at: 1755108428 xbe_cert_title_id: 1414594822 xbe_headers_sha256: dbc586977b44bbd3b7ab71f1309b6207ac5b905e6c686c3096222e3d48d3870f xemu_version: 0.8.96 xemu_branch: master xemu_commit: 98a3974290618086de5132d27c8ede736f9d93ea xemu_date: Tue Jul 29 21:53:42 UTC 2025 os_platform: Windows os_version: 22H2 cpu: AMD Ryzen 7 5700X 8-Core Processor gl_vendor: NVIDIA Corporation gl_renderer: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 gl_version: 4.0.0 NVIDIA 576.80 gl_shading_language_version: 4.00 NVIDIA via Cg compiler compat_rating: Playable compat_comments: Intro's / Cutscenes: ----------------------- The FMV are fine Sound: ----------------------- The sounds work fine. Performance / Gameplay: ----------------------- The Game seems playable with some occasional stutter for the first minute afterwards and was locked 30 all the way though. Didn’t test vulkan Graphics: ----------------------- The game suffers from some minor graphical issues with shadow missing as well as might be an issue with bongwater gun effect but not sure. Also accidentally killed bongwater and myself so the cutscene was covered with a cloning screen not sure if that would occur on hardware as well. Overall this should be playable at least on opengl Note: Only tested the first 4 levels and ran fine. _id: 689cd44d260b025610daa280 provided_by_discord_id: 272363174253297664 provided_by_discord_name: mrarthur7097#0