Destroy All Humans! 2

TQ-262 [54510106]
  • Status
    Playable

    This title is playable, with minor issues.

  • Last Tested
    Aug 13, 2025
    Reported by Discord user: mrarthur7097#0
    created_at: 1755108428
    xbe_cert_title_id: 1414594822
    xbe_headers_sha256: dbc586977b44bbd3b7ab71f1309b6207ac5b905e6c686c3096222e3d48d3870f
    xemu_version: 0.8.96
    xemu_branch: master
    xemu_commit: 98a3974290618086de5132d27c8ede736f9d93ea
    xemu_date: Tue Jul 29 21:53:42 UTC 2025
    os_platform: Windows
    os_version:  22H2
    cpu: AMD Ryzen 7 5700X 8-Core Processor             
    gl_vendor: NVIDIA Corporation
    gl_renderer: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2
    gl_version: 4.0.0 NVIDIA 576.80
    gl_shading_language_version: 4.00 NVIDIA via Cg compiler
    compat_rating: Playable
    compat_comments: Intro's / Cutscenes:
    -----------------------
    The FMV are fine
    
    Sound:
    -----------------------
    The sounds work fine.
    
    Performance / Gameplay:
    -----------------------
    The Game seems playable with some occasional stutter for the first minute afterwards and was locked 30 all the way though. Didn’t test vulkan
    
    Graphics:
    -----------------------
    The game suffers from some minor graphical issues with shadow missing as well as might be an issue with bongwater gun effect but not sure. Also accidentally killed bongwater and myself so the cutscene was covered with a cloning screen not sure if that would occur on hardware as well.
    
    Overall this should be playable at least on opengl
    
    Note: Only tested the first 4 levels and ran fine.
    
    _id: 689cd44d260b025610daa280
    provided_by_discord_id: 272363174253297664
    provided_by_discord_name: mrarthur7097#0
    

Known Issues