Grand Theft Auto: Vice City
TT-015 [5454000f]
Status
PlayableThis title is playable, with minor issues.
Last Tested
Jan 6, 2025Reported by Discord user: curryking3#0
created_at: 1736146037 xbe_cert_title_id: 1414791283 xbe_headers_sha256: 5002f41a6c0fa0ad140012629b9d29ef0cdc2e39a869b0b29428e5c6b525ef13 xemu_version: 0.8.5 xemu_branch: master xemu_commit: 956ef0b2ebe50896b7801d4f5ea621e431d9e3ae xemu_date: Fri Jan 3 10:55:23 UTC 2025 os_platform: Windows os_version: 23H2 cpu: AMD Ryzen 9 5950X 16-Core Processor gl_vendor: NVIDIA Corporation gl_renderer: NVIDIA GeForce RTX 4090/PCIe/SSE2 gl_version: 4.0.0 NVIDIA 561.09 gl_shading_language_version: 4.00 NVIDIA via Cg compiler compat_rating: Playable compat_comments: playable in both opengl and vulkan; in opengl graphics accuracy appears to be high, no clear artifacting noticed in cutscenes or gameplay, there are major performance drops at high internal render resolutions due to transparency effects and frame buffer effects and simulated motion blur effects; in vulkan the performance is very high, with great frametimes even at high internal render resolutions, visual graphics artifacts are present with areas with prebaked shadows on the ground causing z fighting or disappearing ground textures, did not notice any other graphics artifacts on car models or character models or buildings though other graphics artifacts may be present _id: 677b7c761609ecdaaa70dae6 provided_by_discord_id: 178535748893409281 provided_by_discord_name: curryking3#0