Grand Theft Auto: Vice City

TT-015 [5454000f]
  • Status
    Playable

    This title is playable, with minor issues.

  • Last Tested
    Jan 6, 2025
    Reported by Discord user: curryking3#0
    created_at: 1736146037
    xbe_cert_title_id: 1414791283
    xbe_headers_sha256: 5002f41a6c0fa0ad140012629b9d29ef0cdc2e39a869b0b29428e5c6b525ef13
    xemu_version: 0.8.5
    xemu_branch: master
    xemu_commit: 956ef0b2ebe50896b7801d4f5ea621e431d9e3ae
    xemu_date: Fri Jan  3 10:55:23 UTC 2025
    os_platform: Windows
    os_version:  23H2
    cpu: AMD Ryzen 9 5950X 16-Core Processor            
    gl_vendor: NVIDIA Corporation
    gl_renderer: NVIDIA GeForce RTX 4090/PCIe/SSE2
    gl_version: 4.0.0 NVIDIA 561.09
    gl_shading_language_version: 4.00 NVIDIA via Cg compiler
    compat_rating: Playable
    compat_comments: playable in both opengl and vulkan; in opengl graphics accuracy appears to be high, no clear artifacting noticed in cutscenes or gameplay, there are major performance drops at high internal render resolutions due to transparency effects and frame buffer effects and simulated motion blur effects; in vulkan the performance is very high, with great frametimes even at high internal render resolutions, visual graphics artifacts are present with areas with prebaked shadows on the ground causing z fighting or disappearing ground textures, did not notice any other graphics artifacts on car models or character models or buildings though other graphics artifacts may be present
    _id: 677b7c761609ecdaaa70dae6
    provided_by_discord_id: 178535748893409281
    provided_by_discord_name: curryking3#0
    

Known Issues