
Far Cry Instincts
US-008 [55530008]
Status
PlayableThis title is playable, with minor issues.
Last Tested
Mar 11, 2025Reported by Discord user: tgp482#0
created_at: 1741653654 xbe_cert_title_id: 1431502856 xbe_headers_sha256: 9a0adad1f269da235f6726f45aa42d02126bc975948be3e12fe752b13f0af065 xemu_version: 0.8.34 xemu_branch: master xemu_commit: a143f66ce48ef37ccb15bbdd4daed3c6df2eaee9 xemu_date: Mon Mar 10 23:17:29 UTC 2025 os_platform: Windows os_version: 22H2 cpu: AMD Ryzen 7 7800X3D 8-Core Processor gl_vendor: NVIDIA Corporation gl_renderer: NVIDIA GeForce RTX 5080/PCIe/SSE2 gl_version: 4.0.0 NVIDIA 572.70 gl_shading_language_version: 4.00 NVIDIA via Cg compiler compat_rating: Playable compat_comments: Fully playable although a bit stuttery on both OpenGL and Vulkan, the main graphical problems with blur effects, shadows and depth of field only occur when you increase the resolution scale. The water shader remains broken and bloom doesn't render with Vulkan. _id: 67cf86961609ecdaaa70db86 provided_by_discord_id: 884872107673141298 provided_by_discord_name: tgp482#0
Known Issues
Far Cry series: Shadows have an outline not present on hardware
#1991Issue last updated Mar 11, 2025.
Various games lack shadow filtering making them look very pixilated
#1990Issue last updated Mar 11, 2025.
Far Cry series: Resolution scale doesn't affect blur effects
#1940Issue last updated Mar 1, 2025.
Far Cry series: Shadows don't scale properly and appear incorrect
#1934Issue last updated Mar 11, 2025.
Far Cry series: Resolution scale breaks depth of field
#1933Issue last updated Feb 28, 2025.
Far Cry series: Vulkan breaks bloom effects
#1932Issue last updated Feb 28, 2025.
Far Cry series: Broken water rendering
#1931Issue last updated Mar 10, 2025.