Tom Clancy's Splinter Cell
US-012 [5553000c]
Status
StartsThis title starts, but may crash or have significant issues.
Last Tested
Jan 6, 2025Reported by Discord user: curryking3#0
created_at: 1736147692 xbe_cert_title_id: 1431502860 xbe_headers_sha256: 3c661dbb9c247b72e482d82151ee9d7708fb61917900814127f234bf88bc40c0 xemu_version: 0.8.5 xemu_branch: master xemu_commit: 956ef0b2ebe50896b7801d4f5ea621e431d9e3ae xemu_date: Fri Jan 3 10:55:23 UTC 2025 os_platform: Windows os_version: 23H2 cpu: AMD Ryzen 9 5950X 16-Core Processor gl_vendor: NVIDIA Corporation gl_renderer: NVIDIA GeForce RTX 4090/PCIe/SSE2 gl_version: 4.0.0 NVIDIA 561.09 gl_shading_language_version: 4.00 NVIDIA via Cg compiler compat_rating: Starts compat_comments: starts and gets in-game in both opengl and vulkan; opengl has major performance issues at high internal render resolutions, has moderate graphics artifacting issues with z fighting of terrain and shadows from light sources do not render correctly on horizontal surfaces while they may render more correctly on vertical surfaces like walls; vulkan has great rendering performance, however much more major graphics artifacting with z fighting of the player character, npcs, and major terrain elements throughout the foreground and background such as trees which should not be visible in the far distance or the immediate foreground terrain player is standing on covering all visibility of the player and other terrain elements or characters, major rendering issues in vulkan _id: 677b82ec1609ecdaaa70dae9 provided_by_discord_id: 178535748893409281 provided_by_discord_name: curryking3#0
Known Issues
Meta : Z ording issues
#1016Issue last updated Nov 23, 2024.
Splinter Cell broken water rendering
#951Issue last updated May 22, 2022.
Splinter Cell: Dynamic lights and shadows display on everything but walls/floors/ceilings
#941Issue last updated May 28, 2022.
Splinter cell: Character and environment not rendered properly
#804Issue last updated Aug 7, 2024.
Splinter cell: NIght vision goggles broken and blurry
#803Issue last updated Jun 1, 2022.
Visual artifacts along screen margins
#57Issue last updated Mar 4, 2024.