Tom Clancy's Splinter Cell

US-012 [5553000c]
  • Status
    Starts

    This title starts, but may crash or have significant issues.

  • Last Tested
    Jan 6, 2025
    Reported by Discord user: curryking3#0
    created_at: 1736147692
    xbe_cert_title_id: 1431502860
    xbe_headers_sha256: 3c661dbb9c247b72e482d82151ee9d7708fb61917900814127f234bf88bc40c0
    xemu_version: 0.8.5
    xemu_branch: master
    xemu_commit: 956ef0b2ebe50896b7801d4f5ea621e431d9e3ae
    xemu_date: Fri Jan  3 10:55:23 UTC 2025
    os_platform: Windows
    os_version:  23H2
    cpu: AMD Ryzen 9 5950X 16-Core Processor            
    gl_vendor: NVIDIA Corporation
    gl_renderer: NVIDIA GeForce RTX 4090/PCIe/SSE2
    gl_version: 4.0.0 NVIDIA 561.09
    gl_shading_language_version: 4.00 NVIDIA via Cg compiler
    compat_rating: Starts
    compat_comments: starts and gets in-game in both opengl and vulkan; opengl has major performance issues at high internal render resolutions, has moderate graphics artifacting issues with z fighting of terrain and shadows from light sources do not render correctly on horizontal surfaces while they may render more correctly on vertical surfaces like walls; vulkan has great rendering performance, however much more major graphics artifacting with z fighting of the player character, npcs, and major terrain elements throughout the foreground and background such as trees which should not be visible in the far distance or the immediate foreground terrain player is standing on covering all visibility of the player and other terrain elements or characters, major rendering issues in vulkan
    _id: 677b82ec1609ecdaaa70dae9
    provided_by_discord_id: 178535748893409281
    provided_by_discord_name: curryking3#0
    

Known Issues