
Tom Clancy's Splinter Cell
US-012 [5553000c]
Status
PlayableThis title is playable, with minor issues.
Last Tested
Dec 3, 2025Reported by Discord user: fa__bx#0
created_at: 1764763113 xbe_cert_title_id: 1431502860 xbe_headers_sha256: bdc75c7e4acad98f27e438d24a526a07fa31f63e1af6447f01968519677296c2 xemu_version: 0.8.118 xemu_branch: master xemu_commit: eb8e4519edcc150e8bc6cbe1d2186f852e9c919a xemu_date: Sat Nov 29 21:00:25 UTC 2025 os_platform: Windows os_version: 22H2 cpu: Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz gl_vendor: NVIDIA Corporation gl_renderer: NVIDIA GeForce RTX 3060/PCIe/SSE2 gl_version: 4.0.0 NVIDIA 560.94 gl_shading_language_version: 4.00 NVIDIA via Cg compiler compat_rating: Playable compat_comments: Near to perfect. Shadows don't flicker anymore in both GL and VK. Only minor blur issues with upscaling light sources. _id: 693025e9960c186356065853 provided_by_discord_id: 251098663953104897 provided_by_discord_name: fa__bx#0
Known Issues
Splinter Cell 1 & 2: Flickering cone lights
#2582Issue last updated Dec 5, 2025.
Tom Clancy's Splinter Cell Shadows dont display properly on GL
#2461Issue last updated Sep 30, 2025.
Tom Clancy's Splinter Cell FMV Flickering
#2342Issue last updated Nov 10, 2025.
HW rounding bug Breaks Tile rendering Above 1x resolution
#2175Issue last updated Oct 19, 2025.
Splinter Cell: Bilinear filtering takes a few frames to apply when opening the controls menu at resolutions above 1x scale
#2114Issue last updated Sep 24, 2025.
Splinter Cell: Resolution scale breaks certain HUD textures
#2091Issue last updated May 24, 2025.
Splinter Cell 1/Pandora Tomorrow: Resolution scale takes a second to adjust after the loading screen ends
#1995Issue last updated May 24, 2025.
Various games lack shadow filtering making them look very pixilated
#1990Issue last updated May 24, 2025.
Splinter Cell series: Loading screens flicker a previous frame
#1954Issue last updated May 24, 2025.
Splinter Cell series: Vulkan and resolution scale causes artefacts on the main menu text and background
#1927Issue last updated May 31, 2025.
Splinter Cell series: Bloom effects don't scale properly
#1926Issue last updated Aug 1, 2025.
Splinter Cell 1/Pandora Tomorrow: Shadows don't scale properly with OpenGL
#1925Issue last updated May 24, 2025.
