
Tom Clancy's Splinter Cell: Pandora Tomorrow
US-025 [55530019]
Status
PlayableThis title is playable, with minor issues.
Last Tested
Mar 8, 2025Reported by Discord user: tgp482#0
created_at: 1741472304 xbe_cert_title_id: 1431502873 xbe_headers_sha256: b49c96319f07172e6e8aebefceb7238bb135cf84e38d232a2d80f18d2033f564 xemu_version: 0.8.30 xemu_branch: master xemu_commit: 3eb22b6b81c121f6fe266884b01a9cd3e77e279d xemu_date: Sat Mar 8 21:58:22 UTC 2025 os_platform: Windows os_version: 22H2 cpu: AMD Ryzen 7 7800X3D 8-Core Processor gl_vendor: NVIDIA Corporation gl_renderer: NVIDIA GeForce RTX 5080/PCIe/SSE2 gl_version: 4.0.0 NVIDIA 572.47 gl_shading_language_version: 4.00 NVIDIA via Cg compiler compat_rating: Playable compat_comments: The game is fully playable from start to finish. The only remaining issues are with bloom effects not scaling properly above 1x, shadows appearing pixilated above 1x scaling with OpenGL, loading screen textures appearing corrupted and the water shaders not rendering properly. _id: 67ccc2301609ecdaaa70db84 provided_by_discord_id: 884872107673141298 provided_by_discord_name: tgp482#0
Known Issues
Splinter Cell 1/Pandora Tomorrow: Resolution scale takes a second to adjust after the loading screen ends
#1995Issue last updated Mar 11, 2025.
Various games lack shadow filtering making them look very pixilated
#1990Issue last updated Mar 11, 2025.
Splinter Cell 1/Pandora Tomorrow: Turning the camera changes lighting in certain areas
#1988Issue last updated Mar 10, 2025.
Splinter Cell Pandora Tomorrow: Rain drops decrease in size at high resolution scaling
#1987Issue last updated Mar 10, 2025.
Splinter Cell 1/Pandora Tomorrow: Flickering shadows
#1971Issue last updated Mar 12, 2025.
Splinter Cell series: Loading screen textures show corruption
#1954Issue last updated Mar 13, 2025.
Splinter Cell series: Vulkan and resolution scale causes artefacts on the main menu text and background
#1927Issue last updated Feb 27, 2025.
Splinter Cell series: Bloom effects don't scale properly
#1926Issue last updated Feb 27, 2025.
Splinter Cell 1/Pandora Tomorrow: Shadows don't scale properly with OpenGL
#1925Issue last updated Feb 27, 2025.
Splinter Cell: Pandora Tomorrow fire effects cause artefacts
#950Issue last updated Feb 27, 2025.