Prince of Persia: The Sands of Time
This title is playable, with minor issues.
Last TestedJun 29, 2021
Reported by Discord user: Thrimbor#0666
created_at: 1624939468 xbe_cert_title_id: 1431502877 xbe_headers_sha256: 42d747723ae2426d8ae70565edffc3998ff7963f4d419bf5d385a25723c4e888 xemu_version: 0.5.4-9-g7cde5a222c xemu_branch: master xemu_commit: 7cde5a222cd77864b3bea5424970f6e86c85c28d xemu_date: Di 29. Jun 03:54:37 UTC 2021 os_platform: Linux os_version: Arch Linux cpu: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz gl_vendor: NVIDIA Corporation gl_renderer: NVIDIA GeForce GTX 970/PCIe/SSE2 gl_version: 4.0.0 NVIDIA 465.31 gl_shading_language_version: 4.00 NVIDIA via Cg compiler compat_rating: Playable compat_comments: I have played through the whole game, and unlocked the contained versions of PoP 1 and 2. All water reflections are broken. This only rarely impacts the gameplay, namely when you have to collect sand from a downed enemy, but their body lies in a pool of water, and the broken rendering prevents you from seeing their exact location. Occasionally, there's a small border of 0.5-1 pixels with non-matching colors around the image. Text rendering is slightly off, it looks like one side is a bit cut off, while the other side has an extra border. Tha game itself plays fine, only rarely does the framerate dip below 29-30 fps. When it dips, its usually in areas with light/transparency effects, such as the pillars of light you use to save the game or the light reflection puzzles. I did not notice any other issues with the main game. The contained version of PoP 2 had the sound cutting out when I first launched it, but was fine on subsequent tries. The contained version of PoP 1 runs very slow (~9 fps). _id: 60da9bcced06972eda1989d9 provided_by_discord_id: 203207684793696256 provided_by_discord_name: Thrimbor#0666