
Tom Clancy's Splinter Cell: Double Agent
US-094 [5553005e]
Status
PlayableThis title is playable, with minor issues.
Last Tested
Feb 17, 2026Reported by Discord user: mrarthur7097#0
created_at: 1771371099 xbe_cert_title_id: 1431502942 xbe_headers_sha256: 5a08d075b2ca24070aa8baba8846ac8cda06ab9b58189904bd93dd7d9414bfa5 xemu_version: 0.8.133-60-g3b13aed14c xemu_branch: xemu_commit: 3b13aed14ce6350c0cbd7696799b041037c91ece xemu_date: Mon Feb 16 09:24:14 UTC 2026 os_platform: Linux os_version: Bazzite cpu: AMD Ryzen 7 5700X 8-Core Processor gl_vendor: NVIDIA Corporation gl_renderer: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 gl_version: 4.0.0 NVIDIA 580.95.05 gl_shading_language_version: 4.00 NVIDIA via Cg compiler compat_rating: Playable compat_comments: Intro's / Cutscenes Fine Sound Has some many audio issues where audio is missing or plays multiple times on fourth level which needs to reload from checkpoint if it occurs during your playthrough. May crash due audio issues like the original game but haven’t run into issues yet so not sure how frequent it occurs segment_offset != 0. Performance/Gameplay This game's frame rate is pretty stable at 30 fps at 1x. Also Issue during gameplay on first mission where in some cases targets for secondary objectives don’t spawn in forcing you to reload a previous save or restart to complete the objective. Opengl run better on my hardware Note: End of mission stats screens displaying incorrect score, seems to also occur on hardware Graphics The shadow filter doesn't work compared to hardware at 1x. Lastly someone mentioned that texture glitching can occur on the last level on opengl, switching renders seem to fix it. Completed by GamerOfNoOne on yt https://www.youtube.com/watch?v=6egbj9AAShU&t _id: 6994fa5ba50d128b22888dc7 provided_by_discord_id: 272363174253297664 provided_by_discord_name: mrarthur7097#0
Known Issues
Splinter Cell: Double Agent - Can't go past mission 2
#2353Issue last updated Sep 29, 2025.
Splinter Cell Chaos Theory/Double Agent: Resolution scale causes shadows to flicker at a distance and appear to not scale properly
#1996Issue last updated May 24, 2025.
Splinter Cell series: Loading screens flicker a previous frame
#1954Issue last updated May 24, 2025.
Splinter Cell series: Vulkan and resolution scale causes artefacts on the main menu text and background
#1927Issue last updated May 31, 2025.
Splinter Cell series: Bloom effects don't scale properly
#1926Issue last updated Aug 1, 2025.
Splinter Cell: Double Agent resolution scaling not working properly in single player
#949Issue last updated Jul 4, 2025.
nv2a: Warning unimplemented feature: Same color & zeta surface offset
#775Issue last updated Oct 20, 2025.
[Assertion] segment_offset != 0
#380Issue last updated Jan 11, 2026.
