Crash Bandicoot: The Wrath of Cortex

VU-003 [56550003]
  • Status
    Playable

    This title is playable, with minor issues.

  • Last Tested
    May 24, 2021
    Reported by Discord user: Xboxdude2001#8076
    created_at: 1621880358
    xbe_cert_title_id: 1448411139
    xbe_headers_sha256: 08fdd564c6e50d658c25fe940ee9a24688d5f1d8b063455fdcb22b572dd4dc19
    xemu_version: 0.5.2-16-g68f7e11978
    xemu_branch: master
    xemu_commit: 68f7e11978a3dd3fbcf4f982dea64522aa8da60b
    xemu_date: Mon May 24 01:33:10 UTC 2021
    os_platform: Windows
    os_version: Windows
    cpu: Intel(R) Core(TM) i7-8086K CPU @ 4.00GHz
    gl_vendor: NVIDIA Corporation
    gl_renderer: GeForce GTX 1080 Ti/PCIe/SSE2
    gl_version: 4.0.0 NVIDIA 457.51
    gl_shading_language_version: 4.00 NVIDIA via Cg compiler
    compat_rating: Playable
    compat_comments: Unlike the last report, the game now runs and can be played through and 100% From Artic Antics all the way to the Cortex boss fight (Spoiler: the 5 secret levels are also playable)
    There are plenty of bugs that make this far from perfect though, Opening cutscenes desync when the frame rate gets lower then 59 FPS. Crash's model also has disappearing meshes (Though most of the time it's on the loading screen and hub) The frame rate most of the time is an average of 30 in most levels except the 2nd level, and some sections of other levels, which can drain down to 15 or even 10 FPS at times, and the occasional few bonus levels and quite a bit of the 2D Sections in the platforming levels are 59/60FPS
    Load Game can now be selected without Crashing, and saving and loading is fully possible. Overall playable, but not anywhere near close to perfect.
    _id: 60abee2745b2d99d304e95ac
    provided_by_discord_id: 842487666129895434
    provided_by_discord_name: Xboxdude2001#8076
    

Known Issues

No issues have been reported for this title.