Metal Arms: Glitch in the System
This title is playable, with minor issues.
Last TestedJun 4, 2022
Reported by Discord user: zstorm4#9965
created_at: 1654374564 xbe_cert_title_id: 1448411146 xbe_headers_sha256: 9c1012f8389db9e37069c725aced0b59ab4c3f6e720eb86ab3c51ff24bc4794b xemu_version: 0.7.28 xemu_branch: master xemu_commit: 176b574403e0f4a08bfb1f8ab58e0f819a45cf81 xemu_date: Fri Jun 3 21:40:57 UTC 2022 os_platform: Windows os_version: Windows cpu: AMD Ryzen 7 3700X 8-Core Processor gl_vendor: NVIDIA Corporation gl_renderer: NVIDIA GeForce RTX 3070/PCIe/SSE2 gl_version: 4.0.0 NVIDIA 511.79 gl_shading_language_version: 4.00 NVIDIA via Cg compiler compat_rating: Playable compat_comments: ammeding previous compatibility report, and reporting bug to xemu issues page If resolution scaling is on, metal arms will refuse to boot. Upon disabling scaling, game immediately plays fmvs. Minor graphics issues: water usually does not load diffuse/reflection texture, renders pitch black shadows have no transparency, and shadow fade happens at incorrect scale (last too long) models occasionally go full bright near per-pixel lights Game otherwise plays correctly and at expected speeds from 20-60 fps _id: 629bc0a45cca27d8a7346bf8 provided_by_discord_id: 257658685268951041 provided_by_discord_name: zstorm4#9965
Note: Title compatibility status is provided by volunteer reporters in the community, as the reporter experienced the title in the current version of xemu on their computer at time of reporting. As the project evolves, reports may need to be updated. You are invited to help improve the project by submitting an updated compatibility report. Join the Discord server to learn how to contribute!