The Chronicles of Riddick: Escape from Butcher Bay

VU-038 [56550026]
  • Status
    Starts

    This title starts, but may crash or have significant issues.

  • Last Tested
    Mar 20, 2025
    Reported by Discord user: .kreese#0
    created_at: 1742494484
    xbe_cert_title_id: 1448411174
    xbe_headers_sha256: b638cffa891d7eb978dcc77325d98cbfdde1c654e0d45971c631b0314de2c82a
    xemu_version: 0.8.40
    xemu_branch: master
    xemu_commit: 1893b56c3862cfc68a7a6a3f06dd878d855f6745
    xemu_date: Wed Mar 19 09:29:13 UTC 2025
    os_platform: Windows
    os_version:  24H2
    cpu: 13th Gen Intel(R) Core(TM) i9-13980HX
    gl_vendor: NVIDIA Corporation
    gl_renderer: NVIDIA GeForce RTX 4080 Laptop GPU/PCIe/SSE2
    gl_version: 4.0.0 NVIDIA 566.14
    gl_shading_language_version: 4.00 NVIDIA via Cg compiler
    compat_rating: Starts
    compat_comments: Time played: 3 hours
    What was played: Main story, stopped at point where you get the bomb from Jagger Valence in the mines
    
    There are multiple instances where either blood, text decals, or even what appears to be certain shadows that flicker; an issue on GitHub has been opened regarding z-fighting.
    The game's framerate drops to almost single digits during really busy scenes and gunfights, this causes problem with gameplay when you have to aim and shoot at enemies but can't because slowdowns even prevents you from aiming. I had to switch to Vulkan as performance on OpenGL on my machine is worse
    
    Certain minor audio issues seem to be present, but more testing is needed. When countering an attack from an enemy, the sound from the finishing blow that kills them seems to be either not playing or is cut off prematurely
    _id: 67dc5b14d5a78df74e50c1a4
    provided_by_discord_id: 489222657724776457
    provided_by_discord_name: .kreese#0
    

Known Issues